For the many of us who played the original via Gamepass, and bought the DLC on top, this doesn’t qualify. This remaster project was already raising eyebrows for its tight-fisted pricing: a £10 paid upgrade option is available for those who already own the full original game and both pieces of DLC. Whether or not you’re bothered by stuttering, what isn’t up for debate is the fact that this is not a good look for the publisher. The opening looks promising, until you dare to move the camera. Especially if you own a VRR capably TV, which I do, and unfortunately it’s a feature that goes completely unutilised in the current build, even with the override turned on in the PS5’s display options. I hope they can fix it, because right now it’s basically unplayable if incessant stuttering bothers you. Shader compilation issues have been mooted as a possible reason, but something has gone terribly wrong if you’re having that problem on consoles. What’s causing the woefully inconsistent framerate is anyone’s guess. Private Division MaTo see this content please enable targeting cookies. We appreciate your patience greatly and will be able to share this and the full list of patch notes with you before the end of next week. Our team is working on a patch for PC and consoles to address many of the visual and performance issues being reported by players. And, to the publisher’s credit, they have acknowledged these issues and promised a patch in due course (we’re not sure from this tweet if the actual patch is coming next week, or just the patch notes). Now, we can only verify the PS5 situation first-hand, but reports abound of performance issues on all platforms. Generally this release falls far short of what you would want from a remaster, but at the very least, you would expect a last-gen game from four years ago to maintain a solid 60fps in what it ambitiously refers to as “performance mode”. Then I dared to move the right thumbstick while outside, and my heart sank: the framerate is, frankly, toilet. The publisher generously provided PS5 code for us to test, and I couldn’t wait to get stuck back in. Shock twist: that promise is decidedly unfulfilled at the moment.Ī remaster to give us Fans Of This Sort Of Thing something to enjoy while we wait for TOW2 ( and Starfield, of course) seemed like such a surefire bet. The Spacer's Choice edition promises improved visuals and performance. I loved it at the time, was delighted when they issued a performance enhancing patch for current-gen consoles a year later, and I was even more delighted when they announced the sequel. A sort of spiritual follow-up to Fallout: New Vegas that brings a brand new retro-futuristic scifi universe to the pantheon of Western RPGs, where stats actually matter, and speech checks are just as pivotal to the experience as having the biggest gun. Because The Outer Worlds, Obsidian’s bold, space bound, and deliciously self-aware RPG that came out at the tail end of last-gen in late 2019, is a fantastic game. I wanted to write an article with a headline along the lines of “With Starfield confirmed to be six months away, this Outer Worlds remaster will do very nicely to tide you over”. But it’s still noticeably choppy out in the open world, to the point where we would still recommend sticking with the original version, which had a 60fps update on consoles some time ago and still looks great. We can report that the situation on PS5 at least is better, certainly a lot more playable, and the game engages VRR now which helps smooth things out if you have a capable screen. Following the publishing of this article, Private Division did release a performance update as promised and are currently working to optimise the game further.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |